Tre Flip
aka 360 Flip · 3 Flip
A kickflip combined with a 360 backside pop shuvit, the holy grail of flatground. It needs a hard scoop and a clean flick landing together at once.
The Breakdown
Four phases from roll-up to roll-away. Scrub the analyzer above — each phase lights up as the board hits it.
- 01 Approach
Load up for a hard scoop
Roll at a confident pace with your back foot hanging slightly off the tail in the pocket, ready to drive a full 360 scoop. Front foot sits in your kickflip spot near the nose. This trick demands more from both feet than a varial, so set up committed.
- 02 Hard Scoop & Flick
Whip the scoop, then flick clean
Pop and scoop the tail hard backside to send the board into a full 360 spin, then flick the front foot off the nose-side corner for the flip. The scoop is the dominant motion here — it has to be strong and round to get all the way around. Flick a touch after the scoop so the two do not cancel out.
- 03 Air
Jump up and give it room
Pop straight up and pull both feet high out of the way so the board can complete a full flip and a full 360 underneath you. Stay centered over it with your eyes down on the deck. It needs the most air time of any flatground flip, so commit to the height.
- 04 Catch & Land
Catch the full rotation
Watch the grip come all the way around, catch it with your back foot over the bolts, then drop the front foot to level it. Land both feet on the trucks with deep bent knees and roll away. Catching only once it has fully spun and flipped is what makes it land bolts.
When It Goes Wrong
The most common ways Tre Flip bails — and the fix. Diagnose your slam, then get back on.
My tre flip only spins halfway around.
Your scoop is too soft or too straight to carry a full 360. Drive the tail hard and round with your back foot, letting it hang slightly off the pocket for more leverage. A bigger, more committed scoop is the single biggest fix for under-rotation.
The board flips but doesnt do the full 360.
You are putting all your energy into the flick and not enough into the scoop. The scoop is the dominant motion on a tre — prioritize whipping the tail around, then add the flick. Think scoop first, flip second.
Why does my tre flip catch primo on the nose?
You are catching too early, before the board finishes both rotations. Pop higher and keep your feet up a beat longer so the full flip and 360 complete in the air. More hang time and a later catch stop the primo.
I can almost land it but I keep falling backward.
You are leaning back away from the board instead of staying over it. Pop straight up, keep your shoulders centered, and commit your weight down onto the bolts as you catch. Staying on top of the board through the spin keeps you balanced on the roll-away.
The tre flip — 360 flip, 3 flip, whatever you call it — is the holy grail of flatground. It is a kickflip stacked on a full 360 backside pop shuvit, and it demands a hard, round scoop AND a clean flick landing in the same instant. This is the trick people grind for months and never forget the day they land.
Lean into the scoop. Most failed tres are under-rotated because the flick gets all the attention — drive that tail around hard, flick just after, pop high, and keep your feet up until you see full grip. Stay over the board, stomp the bolts, and ride away. There is nothing else on flat that feels quite like landing your first one.
Dial In Your Setup
Gear that makes this trick easier to learn. Tune the setup, not just the technique.
Medium deck (8.0"–8.25")
7-ply maple · medium concave
A deck with a defined pocket lets you load a hard scoop while still finding the flick corner. The same board that handles your varial works here, just driven harder.
Shop decks & parts99A street wheels
52–54mm · 99A duro
Firm, predictable wheels keep your roll-up stable for a trick that needs real commitment. Soft wheels catch cracks and rob the consistency you need for the scoop.
Shop decks & partsBroken-in skate shoes
Vulcanized sole
A flexible, gripped sole lets you feel the flick corner during a fast hard scoop. Stiff or worn shoes dull the flick and make the tre even harder to time.
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Stack Your Clip
Landed Tre Flip? Soon you'll drop your line here and battle the crew for the top of the board.